PanControl class
An instance of PanControl represents a map control to pan the map viewport ~100 pixels north, east, west, or south.
Example
var map = new MapViewport("#container");
// this creates the control and adds it to the
// map's controls pane, and registers
var panControl = new PanControl();
panControl.attachTo(map);
// to detach the control from the map
panControl.detachFrom(map);
class PanControl extends MapControl{ static var _DEFAULT_POS = new Point2D(20,20); static const SVG_CONTENT = """ <svg xmlns:svg="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg" width="100" height="100" version="1.1"> <g class="pan-control"> <circle class="pan-nob" cx="50" cy="50" r="30"/> <path class="pan-button pan-north" d="M50 25 l10 10 l-20 0 Z"> <title>pan north</title> </path> <path class="pan-button pan-east" d="M75 50 l-10 -10 l0 20 Z"> <title>pan east</title> </path> <path class="pan-button pan-south" d="M50 75 l-10 -10 l20 0 Z"> <title>pan south</title> </path> <path class="pan-button pan-west" d="M25 50 l10 -10 l0 20 Z"> <title>pan west</title> </path> </g> </svg> """; _wireEventHandlers() { register(cls, handler) { _subscriptions.add( _root.query(".pan-button.$cls").onClick.listen(handler) ); } register("pan-north", (e) => _map.panNorth(animate: true)); register("pan-east", (e)=>_map.panEast(animate: true)); register("pan-south", (e)=>_map.panSouth(animate: true)); register("pan-west", (e)=>_map.panWest(animate: true)); _root.queryAll(".pan-button").forEach((b) { _subscriptions.add(b.onMouseOver.listen((e) => b.classes.add("hover"))); _subscriptions.add(b.onMouseOut.listen((e) => b.classes.remove("hover"))); }); } _buildSvg() { _root = new Element.tag("div"); _root.style ..position = "absolute" ..left = "20px" ..top = "20px" ..width="100px" ..height = "100px"; var svg = new SvgElement.svg(SVG_CONTENT); _root.children.add(svg); } @override void build() { _buildSvg(); _wireEventHandlers(); } @override get defaultPosition => _DEFAULT_POS; PanControl([MapViewport viewport]) : super(viewport); }
Extends
MapControl > PanControl
Static Properties
const SVG_CONTENT #
static const SVG_CONTENT = """ <svg xmlns:svg="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg" width="100" height="100" version="1.1"> <g class="pan-control"> <circle class="pan-nob" cx="50" cy="50" r="30"/> <path class="pan-button pan-north" d="M50 25 l10 10 l-20 0 Z"> <title>pan north</title> </path> <path class="pan-button pan-east" d="M75 50 l-10 -10 l0 20 Z"> <title>pan east</title> </path> <path class="pan-button pan-south" d="M50 75 l-10 -10 l20 0 Z"> <title>pan south</title> </path> <path class="pan-button pan-west" d="M25 50 l10 -10 l0 20 Z"> <title>pan west</title> </path> </g> </svg> """
Constructors
new PanControl([MapViewport viewport]) #
PanControl([MapViewport viewport]) : super(viewport);
Properties
final defaultPosition #
the default position of the control if no position has been
set explicitly using placeAt
.
Override in subclasses.
docs inherited from MapControl
@override get defaultPosition => _DEFAULT_POS;
final MapViewport map #
inherited from MapControl
the map this control is attached to, or null
MapViewport get map => _map;
final Element root #
inherited from MapControl
the root DOM element for this map control
Element get root => _root;
Methods
void applyPosition() #
inherited from MapControl
Applies the current position to the appropriate DOM element.
void applyPosition() { if (root == null) return; var pos = _position == null ? defaultPosition : _position; if (pos == null) { //TODO: log a warning ? return; } root.style ..left = "${pos.x}px" ..top = "${pos.y}px"; }
void attach(MapViewport viewport) #
inherited from MapControl
Attaches this control to the map viewport.
void attach(MapViewport viewport) { _require(viewport != null, "viewport must not be null"); // already attached ? if (_map != null) { if (_map == viewport) { return; // don't attach again } else { detach(); // detach the currently attached, then attach the new one } } this._map = viewport; var controlsPane = _map.controlsPane; //TODO: log a warning? if (controlsPane == null) return; build(); controlsPane.controls.add(this); controlsPane.root.children.add(root); applyPosition(); }
void build() #
Abstract method which builds the DOM tree for the control. Override in subclasses.
docs inherited from MapControl
@override void build() { _buildSvg(); _wireEventHandlers(); }
void detach() #
inherited from MapControl
Detaches this control from the map viewport it is currently attached to (if any).
void detach() { if (_map == null) return; if (_root == null) return; if (_map._controlsPane == null) return; _map.controlsPane.root.children.remove(root); _subscriptions.forEach((s) => s.cancel()); _subscriptions.clear(); }
void layout() #
inherited from MapControl
Invoke this to force to (re-)layout the map control in the current map viewport.
void layout() {}
void placeAt(int x, int y) #
inherited from MapControl
Places the control at the position ( x, y).
void placeAt(int x, int y) { _position = new Point2D(x,y); applyPosition(); }