MouseEvent class
MouseEvent is an event triggered by mouse gestures. In contrast
to the fundamental html.MouseEvent
class it can represent
the mouse events in a drag operation. Instead of a bare bone
'mouse move' event it can represent a 'mouse hover' or
a 'mouse drag' event.
class MouseEvent { static const int CLICK = 0; static const int DOUBLE_CLICK = 1; static const int DRAG_START = 2; static const int DRAG = 3; static const int DRAG_END = 4; static const int HOVER = 5; /// the type of the mouse event final int type; /// the underlying DOM mouse event final html.MouseEvent event; /** * Create a mouse event of type [type] connected to the * underlying DOM mouse [event]. */ MouseEvent(this.type, this.event); String get _typeAsString { switch(type) { case CLICK: return "CLICK"; case DOUBLE_CLICK: return "DOUBLE_CLICK"; case DRAG: return "DRAG"; case DRAG_START: return "DRAG_START"; case DRAG_END: return "DRAG_END"; case HOVER: return "HOVER"; } } /// returns true if this mouse event is a drag event bool get isDragEvent => type == DRAG_START || type == DRAG || type == DRAG_END; @override toString() => "{MouseEvent: type=${_typeAsString}, x=${event.offset.x}," " y=${event.offset.y}"; }
Static Properties
Constructors
new MouseEvent(int type, MouseEvent event) #
Create a mouse event of type type connected to the underlying DOM mouse event.
MouseEvent(this.type, this.event);
Properties
final MouseEvent event #
the underlying DOM mouse event
final html.MouseEvent event