ImgGridRenderer class
A renderer which renders map tiles with a grid of ImgElements
s.
class ImgGridRenderer extends Renderer { ImgGridRenderer(layer) : super(layer); void beforeRender(){ _layer.container.children.clear(); } void renderTile(Point2D tile) { var url = _layer.bindTileToUrl(tile.x, tile.y, _layer.map.zoom); var img = _layer._cache.lookup(url); var tileOnZoomPlane = tile.scale( sx: _layer.tileSize.width, sy: _layer.tileSize.height ); var tileOnViewport = _layer._map.zoomPlaneToViewport(tileOnZoomPlane); img.style ..position = "absolute" ..left = "${tileOnViewport.x.toString()}px" ..top = "${tileOnViewport.y.toString()}px" ..opacity = "${_layer.opacity}"; _layer._container.children.add(img); } }
Extends
Renderer > ImgGridRenderer
Constructors
new ImgGridRenderer(layer) #
ImgGridRenderer(layer) : super(layer);
Methods
void afterRender() #
inherited from Renderer
Invoked after the tile grid is rendered using renderTileGrid
.
Default implementation is empty. Override in subclasses if
necessary.
void afterRender(){}
void beforeRender() #
Invoked before the tile grid is rendered using renderTileGrid
.
Default implementation is empty. Override in subclasses if
necessary.
docs inherited from Renderer
void beforeRender(){ _layer.container.children.clear(); }
void render() #
inherited from Renderer
Invoked by a TileLayer to render itself
void render() { beforeRender(); renderTileGrid(); afterRender(); }
void renderTile(Point2D tile) #
Renders the tile at position tileCoord
in the current
tile plane.
docs inherited from Renderer
void renderTile(Point2D tile) { var url = _layer.bindTileToUrl(tile.x, tile.y, _layer.map.zoom); var img = _layer._cache.lookup(url); var tileOnZoomPlane = tile.scale( sx: _layer.tileSize.width, sy: _layer.tileSize.height ); var tileOnViewport = _layer._map.zoomPlaneToViewport(tileOnZoomPlane); img.style ..position = "absolute" ..left = "${tileOnViewport.x.toString()}px" ..top = "${tileOnViewport.y.toString()}px" ..opacity = "${_layer.opacity}"; _layer._container.children.add(img); }
void renderTileGrid() #
inherited from Renderer
Renders the tile grid
void renderTileGrid() { var map = _layer._map; var tileSize = _layer.tileSize; var centerOnZoomPlane = map.mapToZoomPlane(map.earthToMap(map.center)); var vshalf = (map.viewportSize / 2).toInt(); var topLeftOnZoomPlane = new Point2D( centerOnZoomPlane.x - vshalf.width, centerOnZoomPlane.y - vshalf.height ); var viewportOnZoomPlaneBounds = new Bounds( topLeftOnZoomPlane, topLeftOnZoomPlane + map.viewportSize ); tileIntersectsWithViewport(Point2D t) { var tl = t.scale(sx:tileSize.width, sy:tileSize.height); var tileBounds = new Bounds( tl, tl + tileSize ); return viewportOnZoomPlaneBounds.intersects(tileBounds); } // the tile covering the map center var tile = new Point2D( centerOnZoomPlane.x ~/ tileSize.width, centerOnZoomPlane.y ~/ tileSize.height ); // find the first tile to be rendered while(true) { var candidate = tile.translate(dx:-1); if (candidate.x < 0) break; if (! tileIntersectsWithViewport(candidate)) break; tile = candidate; } while(true) { var candidate = tile.translate(dy:-1); if (candidate.y < 0) break; if (! tileIntersectsWithViewport(candidate)) break; tile = candidate; } // render the tile grid intersecting with the viewport var maxTileX = (1 << map.zoom); var maxTileY = (1 << map.zoom); var cur = new Point2D.from(tile); while(cur.x < maxTileX && tileIntersectsWithViewport(cur)) { while(cur.y < maxTileY && tileIntersectsWithViewport(cur)) { renderTile(cur); cur = cur.translate(dy:1); } cur = new Point2D(cur.x + 1, tile.y); } }