CanvasRenderer class
A renderer which renders map tiles on a Canvas
element.
class CanvasRenderer extends Renderer { CanvasElement _canvas; CanvasRenderingContext2D get _context { if (_canvas == null) return null; return _canvas.context2D; } List<Tile> _tiles = []; CanvasRenderer(TileLayer layer): super(layer); _clear() { if (_context == null) return; _context ..save() ..setTransform(1, 0, 0, 1, 0, 0) ..clearRect(0, 0, _canvas.width, _canvas.height) ..restore(); _tiles.forEach((t) => t.detach()); _tiles.clear(); } @override void beforeRender() { if (_layer.map == null) { _canvas = null; } else { if (_canvas == null) { _canvas = new Element.tag("canvas"); _layer.container.children.add(_canvas); _canvas.style ..width="100%" ..height="100%" ..top="0px" ..left="0px" ..position="relative" ..zIndex = "inherit"; } _updateSize(); _clear(); } } _updateSize() { var vs = _layer.map.viewportSize; // make sure the _canvas size is equal to the map // size if (vs.width != _canvas.width || vs.height != _canvas.height) { _canvas ..width=vs.width ..height=vs.height; } } @override void renderTile(Point2D tileCoord) { Tile t = new Tile(tileCoord, _canvas, _layer); _tiles.add(t); t.load(); } /* ------------- rendering the tile border - for debugging --- */ bool renderTileBorders = false; }
Extends
Renderer > CanvasRenderer
Methods
void afterRender() #
inherited from Renderer
Invoked after the tile grid is rendered using renderTileGrid
.
Default implementation is empty. Override in subclasses if
necessary.
void afterRender(){}
void beforeRender() #
Invoked before the tile grid is rendered using renderTileGrid
.
Default implementation is empty. Override in subclasses if
necessary.
docs inherited from Renderer
@override void beforeRender() { if (_layer.map == null) { _canvas = null; } else { if (_canvas == null) { _canvas = new Element.tag("canvas"); _layer.container.children.add(_canvas); _canvas.style ..width="100%" ..height="100%" ..top="0px" ..left="0px" ..position="relative" ..zIndex = "inherit"; } _updateSize(); _clear(); } }
void render() #
inherited from Renderer
Invoked by a TileLayer to render itself
void render() { beforeRender(); renderTileGrid(); afterRender(); }
void renderTile(Point2D tileCoord) #
Renders the tile at position tileCoord in the current tile plane.
docs inherited from Renderer
@override void renderTile(Point2D tileCoord) { Tile t = new Tile(tileCoord, _canvas, _layer); _tiles.add(t); t.load(); }
void renderTileGrid() #
inherited from Renderer
Renders the tile grid
void renderTileGrid() { var map = _layer._map; var tileSize = _layer.tileSize; var centerOnZoomPlane = map.mapToZoomPlane(map.earthToMap(map.center)); var vshalf = (map.viewportSize / 2).toInt(); var topLeftOnZoomPlane = new Point2D( centerOnZoomPlane.x - vshalf.width, centerOnZoomPlane.y - vshalf.height ); var viewportOnZoomPlaneBounds = new Bounds( topLeftOnZoomPlane, topLeftOnZoomPlane + map.viewportSize ); tileIntersectsWithViewport(Point2D t) { var tl = t.scale(sx:tileSize.width, sy:tileSize.height); var tileBounds = new Bounds( tl, tl + tileSize ); return viewportOnZoomPlaneBounds.intersects(tileBounds); } // the tile covering the map center var tile = new Point2D( centerOnZoomPlane.x ~/ tileSize.width, centerOnZoomPlane.y ~/ tileSize.height ); // find the first tile to be rendered while(true) { var candidate = tile.translate(dx:-1); if (candidate.x < 0) break; if (! tileIntersectsWithViewport(candidate)) break; tile = candidate; } while(true) { var candidate = tile.translate(dy:-1); if (candidate.y < 0) break; if (! tileIntersectsWithViewport(candidate)) break; tile = candidate; } // render the tile grid intersecting with the viewport var maxTileX = (1 << map.zoom); var maxTileY = (1 << map.zoom); var cur = new Point2D.from(tile); while(cur.x < maxTileX && tileIntersectsWithViewport(cur)) { while(cur.y < maxTileY && tileIntersectsWithViewport(cur)) { renderTile(cur); cur = cur.translate(dy:1); } cur = new Point2D(cur.x + 1, tile.y); } }