DirectPosition2D class
class DirectPosition2D { final double x; final double y; const DirectPosition2D(num x, num y): this.x= x.toDouble(), this.y=y.toDouble(); int compareTo(other) { _require(other is DirectPosition2D); int ret = x.compareTo(other.x); return ret != 0 ? ret : y.compareTo(other.y); } String toString() => "($x, $y)"; int get hashCode { const prime = 31; int result = 1; result = prime * result + x.hashCode; result = prime * result + y.hashCode; return result; } bool operator ==(other) => compareTo(other) == 0; bool operator <(other) => compareTo(other) == -1; bool operator <=(other) => compareTo(other) <= 0; bool operator >(other) => compareTo(other) == 1; bool operator >=(other) => compareTo(other) >= 0; }
Constructors
Properties
final int hashCode #
Get a hash code for this object.
All objects have hash codes. Hash codes are guaranteed to be the
same for objects that are equal when compared using the equality
operator ==
. Other than that there are no guarantees about
the hash codes. They will not be consistent between runs and
there are no distribution guarantees.
If a subclass overrides hashCode it should override the equality operator as well to maintain consistency.
docs inherited from Object
int get hashCode { const prime = 31; int result = 1; result = prime * result + x.hashCode; result = prime * result + y.hashCode; return result; }
Operators
bool operator ==(other) #
The equality operator.
The default behavior for all Object
s is to return true if and
only if this
and
other are the same object.
If a subclass overrides the equality operator it should override the hashCode method as well to maintain consistency.
docs inherited from Object
bool operator ==(other) => compareTo(other) == 0;